Thoughts on: “The Power of Moments” by Chip & Dan Heath

The book does what it sets out to do and does it competently; It want to show how powerful moments- the moments that defines us and we remember for a long time – can change and elevate us. The Heaths breaks down why this is and how we can create more of powerful moments.

📝 The years between 15 – 30 has the most Moments. Probably due to novelty.

📝 Peak/End rule: Experiences are judged by two key moments; The peak and the end. Think about your last vacation. What do you remember from it?

📝 The Oddball Effect: Surprise stretches time. Novel moments are experiences as 36% longer than routine ones.

📝 “What did you fail at today?” A question for the family at the dinner table. Encourage to push yourself to stretch. An attempt to normalize failure.

📝 Try this! Next time you have a conversation, push intentionally beyond small talk. Make yourself vulnerable and be surprised by the results. Relationships don’t deepen naturally.

📝 Struggle together and strong bonds will be created. I just came off a challenging work project. Making RAGE2 (a video game) was one of the hardest things I’ve ever done. The experience turned mere collages into brothers and sisters.


I got the recipe. Now I need to create more moments and better moments for myself and others.


I did not like this book, and I think it’s my fault. I have read to much about the subjects covered in this book already which makes a lot of the conclusions feel like common sense. BUT they probably aren’t if you are new to books on positive psychology, communication, leadership.

If you’re a new reader and want to create better relationships and be a better leader than this is a good starting point!


Photo credit: @kanoilab

Are you too suffering from diminishing return when reading certain genres? 🤔

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Thoughts on: ”Creativity, Inc.” by Ed Catmull

Ed Catmull decided to create the first ever computer animated feature film, it took him 20 years, but with the premiere of “Toy Story” he reached he goal. Now he turned to another challenge; to create a sustainable creative work environment.


This is not a “The 10 Things to Do to Be a Great Manager”-book, instead it tries to describe the enormous complexity and challenges that comes with creative work.


With creative products, we usually only see the slick final product. In this case with Pixar; a heartwarming and excellently crafted animated movie. This book gives a peak behind the curtains and you will see that chaos and uncertainty rules even there. It’s a part of the process and it’s how you navigate these situations will determine your success.


📝 When you become a manager you might not see it, but information that was previously available start to disappear. People think more about what they say when you are around and you might not catch those snarky comments about small problems that you used to.


📝 Cultivate what in Zen is referred to as “Beginners Mind”; An attitude of openness, eagerness, and lack of preconceptions when studying a subject, even when studying at an advanced level, just as a beginner would do.


📝 During the crunch to get Toy Story 2 ready: An employee forgot to drop his kid of at daycare and went right to work. During the day he suddenly realized the child was still in the car on the broiling parking lot. The child was unconscious, but was saved.


📝 Inspired by Japanese manufacturing: Everyone was expected to report errors and stop production no matter what position you have.


⭐️ TAKEAWAY: Create mental models that sustains you and keep your doubts at bay. “so much work, so little time to do it” is a constant problem in creative productions. “One director tells himself that he has time even when he don’t. Because he knows that from that space, he is actually in a position to solve the problem at hand.”


This book is essential for people working on larger creative teams in the movies or games.



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